At E3 2005, Nintendo revealed a lot of new information about their, at the time mysterious console, the Revolution, which now we all know as the Wii. They also revealed the first info on Metroid Prime 3. Highly anticipated, much speculation concerning the game was thrown around. Would it be a launch title? Would it return the light and dark mechanics of the previous title? And, upon the reveal of the Wiimote… how would the game work? Today, we’ll review the game, and see just how it turned out. Continue reading
Hey all! Just wanted to post a reminder that we’re still doing a lot of stuff on YouTube… mainly because video is easier.
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Hey all! As I said, it’s TF mania time, and to continue, here’s our video review (our first vid review ever!) of Optimus Prime!
So far, I’ve only uploaded the short version – the long, very in-depth version, is coming soon. For now, here’s what we’ve got:
You may have noticed 2 more posts. Full-fledged review posts, too. We’re back for sure this time, and we’ve got some things lined up. I’ve already got 2 video reviews in the can, and we may do another podcast soon. I dunno yet.
News posts are on their way. Mostly reviews right now. Until then, have this:
Hi folks! This week, and leading up to Comic-Con on the 27th and 28th, we are going to be in Transformers mania mode! Movie review, game review, toy reviews, and possibly even a comic review if you’re lucky! WE LOVE TRANSFORMERS! And this is to celebrate that love!
First off, the movie review, which I wrote back on Monday the 2nd, when I saw it at 8….
Okay, look, the plot wasn’t great. It’s a toy commercial to these people. To fans, to us, it’s legacy, it’s magic. But to them? It’s a toy commercial, and it shows. But did I hardcore nerdgasm tonight? I sure did. I mean, c’mon, the part when Optimus opens up his chest revealing part of the Matrix of Leadership is PURE GOLD. This is a Transformers movie, 200%.
See, MB’s sense of action is pretty much impeccable here – is it as good as The Rock? No. Is it as good as Bad Boys 1? Better. Right there between Bad Boys and The Rock.
Did it hit the hype? For me, yes – I expected giant robots beating the sh*t out of each other, and an oppertunity to have a f*ckload of fun in the theatre. I got that. I applauded at least once every 10 minutes, along with the rest of the house. Kids around me screaming, “LOOK, IT’S MEGATRON!” That sort of thing makes you feel happy, feel excited. It’s a fun movie, and it’s one of those things that you just smile big and enjoy the ride.
It’s definitely not disappointing – if you don’t go in expecting a story. Go in expecting one Hell of a ride and a smile lasting for hours.
Is it exciting? YES. Is it funny? Cheesy, but yes – some relatively laugh out loud, audience pleaser moments there. Is it something where you can get attached to the characters, and really root for them and hollar for them? Yes. Is it open for a sequel? Wide open. Is it perfect?
Far from it. This thing had problems, yes – as I said, needed more Starscream. Needed less subplots (British technobabble subplot could have been totally erased.) Frenzy sucks – who the Hell came up with this piece of sh*t? If you want a little spy bot that does relatively nothing, bring in Laser Beak, damn it! Laser Beak, Rumble, Ravage, and Soundwave would’ve fit RIGHT in here – maybe not even as a tape player. I can imagine Laser Beak, Rumble, and Ravage being CDs, and Soundwave being a CD player. Consider it, Hasbro. Please.
What else did I like? Megatron’s voice – after hearing Frank Welker in the game, I understand why they didn’t use him – he sounds old. But Hugo Weaving fits the part – he works the character, and sounds like Welker – who doesn’t really sound like his old self in the game. Jazz – what a great character! Just like in the series, and his entry quote is classic. However, they shouldn’t have killed him – though I do think he’ll be rebuilt by Ratchet, as described on the box of the Target exclusive G1 repaint.
I’m overall satisfied, and I’m probably going to see it again because I want a chance to nitpick it a bit more.
Oh, and the Cloverfield trailer – the one with the explosion and the Statue of Liberty’s head. Yeah, that one. OH MY GOD I CAN’T WAIT FOR THIS MOVIE TO COME OUT.
One more thing I didn’t like at all? Sam’s parents. Should’ve been cut out. That entire scene where he’s looking for the glasses? Cut that out. The dad yelling at Tuturro (as well as Tuturro’s character as a whole, but whatever)? Unnecessary. The ending credits interviews? Shut up. I disliked his parents, except for that scene in his bedroom, which I found quite funny.
Another thing I should mention – a group of ILM guys who worked on the movie as animators were in the theatre that night. Pretty neat.
Overall? 4.5/5. Not perfect – but pretty freaking close. Next time, I expect to see more robots, and more of their expressions. I wonder who Starscream’s gonna bring along with him… ?
Okay, yeah, long time no see, let’s get right back into the swing of things.
This is the best game on the Wii so far in terms of looks. The graphics are superb, shiny, and bump-mapped, and in some levels (Night Palace) the graphics are a privilege to look at. The graphics ultimately are a huge reason for one to continue onward playing the game, because you just want to see what they throw at you next. In the Party Mode, however… ehhh, not so much. The graphics look like an N64 game reject, besides the character models. Quite frankly, these are the ugliest backgrounds I’ve seen in years. Slash that, these are the ugliest backgrounds I’ve seen in a decade. Pilotwings 64 looked better than this. Then again, as I’ll mention later, I don’t count the Party Mode as part of the game (just like I don’t count Sonic ’06 as part of the official canon).
The music is a mixed bag. There’s no in-between here either, it’s either great or horrendously bad, and an abomination to all video game music before it. In a Sonic game, you’d at least expect decent music in every level. Hell no. The theme music gets irritating (you’ll soon find that out) after a while, too. The first 2 levels have decent music, and then the 3rd level (Dinosaur Jungle) makes you want to rip off your ears so you don’t have to listen to it anymore. Combine that with Sonic’s latest companion/helper character Sharah (think Omochao only it can perform “MAGIC!!!”.) and her incessant fucking nagging, and you have the most annoying level in any Sonic game to date in terms of sound. The music for the level is basically the Village People annoyingly screaming the name of the level over and over then saying “Get funky!” with a horrible drum kit on repeat in the background. After that, it’s pretty much mediocre, with the exception of the last 3 levels, especially Levitated Ruin. I love the music in Levitated Ruin, and that level should have been the mold for all the others. Now, sense this is still a Sonic game (though it really doesn’t seem like one as you’ll read later), I have to complain about the VA’s. Everyone does, and everyone will until they fire at least one of these stupid anime morons (start off with Amy Palant [Tails] and the dude that played Yu-Gi-Oh [Knuckles, who used to be BLACK], and maybe I’ll be okay with you again). Thank God they included the Japanese VA’s – they’re much better at playing their characters, and sense you can’t understand them, they’re not as annoying in-game.
Okay, so yeah, I’ve never been a fan of the fact that Sonic games now have a confusing as all Hell canon to follow (is she a queen from the future or a princess from another dimension?), and the good thing is that since this game is in a dream, you don’t have to worry about canon at all. That doesn’t make the story any less goofy. It’s a Sonic game, it should be animals placed in robots by evil fat man. This time, it’s about a book. Sonic is sucked into that book, and meets clones of the actual Sonic characters on the way. And also, there’s some big dude. And instead of Chaos Emeralds, there’s these ring things. Whatever.
Woop! A Sonic game that doesn’t make you want to castrate yourself! INCREDIBLE Sega! Absolutely astonishing! Kudos! However, it does need work – there’s a lot of times when you start to wish for more precise control, and I believe this is the beginning of a good line of upcoming Sonic games, so there is time for them to iron out what could be a perfect Sonic control scheme next time. It’s a fun game, albeit hard in some points, and the boss battles are incredible.
Sometimes, it becomes repetetive (don’t all Sonics?), and other times, it becomes annoying (get to the end of the level with 0 rings… and right before the end, we’re going to put 300 rings. there! how’s that?!). Then again, it’s a tradeoff – the boss battles are, well, just that – pretty boss. Much like Sonic Rush’s boss battles, which I’m a big fan of.
Overall: 4/5 – it’s good, but it needs work. Solid effort, definitely at least rent this thing. Oh, and don’t go into the multiplayer part – at all. I’m just counting that out of my review, as I consider that part of the game an even worse sequel to the absolutely horrendous Sonic Shuffle. Namaste.